Jilidd Hit frequency Explained — How Often a Game Pays Anything

Hit frequency (also called hit rate): Regardless of total return over time, this counts the share of spins that pay out anything at all, however small.

Hit frequency at a glance
FactValue
TermHit frequency
Short foralso called hit rate
Set byThis sits with the game studio, folded into the paytable and reel maths
Where you meet itStudio info panels and spec sheets, carrying this less often than they carry RTP
Not the same asHit frequency keeps its own identity apart from RTP and volatility, even where comparison tables blur all three into a single 'how good is this game' impression. A full picture needs all three numbers, since they move independently and a game could be high-hit-frequency with low volatility, high-hit-frequency with high volatility, or any other combination.

Readers are expected to already understand Hit frequency on most pages that use the word. This one does not.

Hit frequency (also called hit rate) — Regardless of total return over time, this counts the share of spins that pay out anything at all, however small.

What Hit frequency actually means

FieldValue
TermHit frequency
Written outalso called hit rate
In one lineRegardless of total return over time, this counts the share of spins that pay out anything at all, however small.
Fixed byThis sits with the game studio, folded into the paytable and reel maths
Where you meet itStudio info panels and spec sheets, carrying this less often than they carry RTP

Hit frequency is nothing more than a count of what fraction of spins played land some payout, however small, even below the stake. Neither RTP nor volatility answers the same question this figure does, despite all three being set by the game’s paytable and reel maths. Only how often the reels stop on any winning combination is what hit frequency describes, distinct from RTP’s long-run total returned and volatility’s frequent-small versus rare-large distribution.

The common misreading

Many take a high hit frequency as evidence a game pays more, or is ‘looser’, whether or not that’s true. It does not follow. Return and hit rate don’t track each other: 90% overall can come from a 40%-hitting game whose wins are mostly small, and 97% can come from a 15%-hitting game whose wins are large. Win frequency and total return size are decided as separate, unlinked matters.

Hit frequency keeps its own identity apart from RTP and volatility, even where comparison tables blur all three into a single ‘how good is this game’ impression. A full picture needs all three numbers, since they move independently and a game could be high-hit-frequency with low volatility, high-hit-frequency with high volatility, or any other combination.

A worked example

A large sample of spins on a game stating 25% hit frequency averages one paying spin in four, with the remaining three paying nothing. Assuming moderate RTP and volatility, expect near 100 winning spins in 400, most probably smaller than the stake. Whether the sum of 100 wins beats or misses the stake is answered by RTP, not by that figure.

Using it in practice

How a session feels is shaped by dry spells stretching past what RTP alone suggests, something low hit frequency causes even when the long-run maths is nothing unusual. Session feel comes through far more clearly by pairing hit frequency with RTP, in cases where a studio publishes both. Read it beside what rtp explained means and it stays put, because the pages that cover one almost always cover the other.

Where the studio doesn’t publish the figure behind a term like Hit frequency, which runs through the game pages on this site, those pages say so instead of quoting a number from a comparison site. That’s the reason several of the spec tables on this page are left blank.

Checking Hit frequency at Jilidd

  1. At Jilidd, open any game and locate its info or help screen.
  2. Apply the definition above to Hit frequency once you’ve found it there.
  3. Pick a title at Jilidd only after weighing this entry against the same one elsewhere.
  4. Write your stake and your stop point down before the first round at Jilidd.

FAQ

Choosing between games — how does Hit frequency come into that decision?

How a session feels is shaped by dry spells stretching past what RTP alone suggests, something low hit frequency causes even when the long-run maths is nothing unusual. Session feel comes through far more clearly by pairing hit frequency with RTP, in cases where a studio publishes both.

What tends to confuse people most about Hit frequency?

Many take a high hit frequency as evidence a game pays more, or is 'looser', whether or not that's true. It does not follow. Return and hit rate don't track each other: 90% overall can come from a 40%-hitting game whose wins are mostly small, and 97% can come from a 15%-hitting game whose wins are large. Win frequency and total return size are decided as separate, unlinked matters.

What does Hit frequency mean?

Regardless of total return over time, this counts the share of spins that pay out anything at all, however small.

Related terms defined here

Related terms defined here
GuideWhat it covers
RTPThe long-run portion of all wagered money that flows back to players from a game, shown as a percentage.

Heading over to Jilidd?

Your account, your balance and every promotion are held by Jilidd itself; this guide holds none of them.